Thank you very much for the reply, Douglas.

I checked with the programmer and now realize that I made an error in what I 
wrote. To create a 16-channel GM synth, we currently use 
kAudioUnitSubType_Sampler, which is a mono-timbral. We create 16 instances of 
kAudioUnitSubType_Sampler in parallel to form the GM synth.

Does this sound like the best approach?

Does kAudioUnitSubType_Sampler support all of the features of the SoundFont 
spec?

Thanks, in advance.

George

> On Nov 24, 2018, at 3:00 PM, [email protected] wrote:
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>   1. Re: kAudioUnitSubType_DLSSynth and support for SoundFont
>      2.0.1 features ([email protected])
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sat, 24 Nov 2018 08:18:44 -0800
> From: "[email protected]" <[email protected]>
> To: George Litterst <[email protected]>
> Cc: [email protected]
> Subject: Re: kAudioUnitSubType_DLSSynth and support for SoundFont
>       2.0.1 features
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"
> 
> Hi George!
> 
> kAudioUnitSubType_DLSSynth is very old and has never been supported in iOS.  
> You will want to use kAudioUnitSubType_MIDISynth which is supported on both 
> iOS and OS X.  The underlying synth engine for this type is very close to 
> fully SoundFont-compatible.  Unfortunately we do not have any documents which 
> describe any missing features, if any.  Everything you list below is 
> supported.  Please file radars if you find problems.
> 
> -DS
> 
> 
>> On Nov 18, 2018, at 7:50 AM, George Litterst <[email protected]> wrote:
>> 
>> I have both Mac and iOS applications that load a custom SoundFont into 
>> kAudioUnitSubType_DLSSynth. These apps receive MIDI data and pass on the 
>> data to the DLSSynth. This basic scenario works great in our applications.
>> 
>> We are about to embark on enhancements to our SoundFont based on the 
>> parameters defined for SoundFonts in the 2.01 specification (the final 
>> SoundFont spec from Creative Labs).
>> 
>> Can anyone provide a comprehensive list of SoundFont features that are or 
>> are not supported by kAudioUnitSubType_DLSSynth in the Mac and iOS 
>> environments?
>> 
>> In particular we plan to improve the realism of various instruments by 
>> defining the parameters for the SoundFont's “modulators.” These modulators 
>> enable different types of MIDI input (key velocity, key number, continuous 
>> controllers, etc.) to control any number of synth parameters. By tweaking 
>> these modulator parameters for each instrument in the SoundFont, we can 
>> specify—in theory—the way in which a low-pass filter adjusts the timbre of 
>> an instrument based on velocity, map the mod wheel to control filter cutoff, 
>> crossfade samples, and so forth.
>> 
>> Of course it would be a delight to learn that kAudioUnitSubType_DLSSynth 
>> supports the complete spec.
>> 
>> Thanks,
>> George Litterst
>> TimeWarp Technologies
> 
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