init(componentDescription: AudioComponentDescription,options: 
AudioComponentInstantiationOptions = [])

I created an AudioUnitV3 effect and I set the variable "maximumFramesToRender" 
within the above method.  The effect does work but the system overwrites this 
value with 512 frames, leaving me with no way to alter how many frames are 
pulled.

https://developer.apple.com/documentation/audiotoolbox/auaudiounit/1387654-maximumframestorender

The documentation states you must be set before resources are allocated and I 
do so in my init.  What else must I do in order to change how many frames are 
pulled in a single cycle.

Does anyone have advice on this matter.
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