The host determines how many frames are pulled. This can differ for each call. This variable is just to tell the host what the maximum number is that can be processed at a time.
On 14 Dec 2018, at 17:48, Waverly Edwards <[email protected]<mailto:[email protected]>> wrote: init(componentDescription: AudioComponentDescription,options: AudioComponentInstantiationOptions = []) I created an AudioUnitV3 effect and I set the variable "maximumFramesToRender" within the above method. The effect does work but the system overwrites this value with 512 frames, leaving me with no way to alter how many frames are pulled. https://developer.apple.com/documentation/audiotoolbox/auaudiounit/1387654-maximumframestorender The documentation states you must be set before resources are allocated and I do so in my init. What else must I do in order to change how many frames are pulled in a single cycle. Does anyone have advice on this matter. _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]<mailto:[email protected]>) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/brambos%40outlook.com This email sent to [email protected]<mailto:[email protected]>
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