----- Original Message ----- From: "Chris Marshall" <jns-cmarsh...@comcast.net>
To: "Sisyphus" <sisyph...@optusnet.com.au> Cc: <cpan-testers-discuss@perl.org> Sent: Tuesday, June 28, 2011 8:54 AM Subject: Re: why no testing under Windows?
I remember Curtis building it in one of the OpenGL on strawberry perl or PDL on same iterations but hadn't realized it was in the distribution. That should make OpenGL build out of the box on win32 for strawberry once the probing is updated.
As it stands, I think that building OpenGL on Strawberry will use the freeglut stuff that ships with the OpenGL source (which should already work straight out of the box) - rather than using the freeglut library that Strawberry Perl provides. And I would think that,when Curtis built OpenGL on Strawberry Perl he was probably using OpenGL's freeglut distro, rather than Strawberry Perl's.
If we want to build OpenGL on Strawberry Perl using *Strawberry's* freeglut distro, then I think the build procedure needs to be rewritten. (For example, utils/mingw.bat will currently not work with Strawberry's freeglut distro.)
Anyway ... perhaps this is all encapsulated in "once the probing is updated". (If you're happy to use OpenGL's freeglut distro, then I think it's just a matter of turning the probing "off".)
I presently have to do a bit of hacking at the OpenGL source (nothing terribly complicated) to build OpenGL without using OpenGL's freeglut distro - but there's some added complexity for me as I use a *static* freeglut library.
Cheers, Rob