Hi Guys, I think the easiest way to minimize the compile time cost would be to move the Spirit.Qi based parser out to a .cpp and just build and external lib. I'll try to make that happen locally and see how far that goes, and I'll update everyone on what that's going to look like for 0.9 soon as I'm done.
Comments, feedback, violent reactions, etc. would be most appreciated. HTH -- Dean Michael Berris deanberris.com ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Cpp-netlib-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/cpp-netlib-devel
