Hi Guys,

I think the easiest way to minimize the compile time cost would be to
move the Spirit.Qi based parser out to a .cpp and just build and
external lib. I'll try to make that happen locally and see how far
that goes, and I'll update everyone on what that's going to look like
for 0.9 soon as I'm done.

Comments, feedback, violent reactions, etc. would be most appreciated.

HTH

-- 
Dean Michael Berris
deanberris.com

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Cpp-netlib-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/cpp-netlib-devel

Reply via email to