On Fri, Dec 3, 2010 at 4:23 PM, Dean Michael Berris <[email protected]> wrote: > On Fri, Dec 3, 2010 at 12:34 PM, Dean Michael Berris > <[email protected]> wrote: >> Hi Guys, >> >> I think the easiest way to minimize the compile time cost would be to >> move the Spirit.Qi based parser out to a .cpp and just build and >> external lib. I'll try to make that happen locally and see how far >> that goes, and I'll update everyone on what that's going to look like >> for 0.9 soon as I'm done. >> > > As promised, here's the associated commit on the 0.9-devel branch -- > hopefully the lower building and testing costs now will lower the > barrier to usage of the library. >
https://github.com/mikhailberis/cpp-netlib/commit/b74ce4c5deadaeb74d997919efea3141d71040cd shortened: http://goo.gl/HVDQb -- Dean Michael Berris deanberris.com ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Cpp-netlib-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/cpp-netlib-devel
