Hi,

My calculation was wrong.

> It is certain that (pseudo-)physical memory "256GB-" and "-4TB" exits.

"256GB-" and "-16TB".

> And it is always sparse actually...

So my patch always consumes large amount of memory... 
It is not good. (though the patch is usefull actually now)

As I said:
> I intended to modify as less existent code as possible.
But this may be wrong.

I hope my patch helps to understand IA64's phys-to-machine
mapping structure...

Thanks.
-- 
Itsuro ODA <[EMAIL PROTECTED]>

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