About nine months ago I announced the imminent release of an update of
chapayev's Zot Defense mode for Crawl. It was nearly ready, but
unfortunately Real LifeT got in the way and it's sat partly moribund since.
I've recently updated it to patch it into the trunk, and rebalanced it. It's
reasonably well playtested, is winnable (although some maps are easier than
others), and should be fun for those who like that sort of thing.

 

I don't have commit rights to the main repo, and my git-fu is weak at best,
so instead I've put it up on
http://www.chiark.greenend.org.uk/ucgi/~markm/git/crawl-ref.git/ . If any of
the main developers want to take a look it should be pretty straightforward
to merge it into the master branch. It's fairly self-contained (following
the Sprint example): most of the changes made to the code only have an
effect in -zotdef mode. There are a few exceptions:

.         friendly statues are weaker, but probably extremely rare in
vanilla Crawl

.         ice statues' defensive spell was removed - this could probably be
special-cased to only apply in zotdef mode but would inevitably be hacky

.         Two new monsters, although with zero placement probability in
vanilla Crawl

.         A small amount of randomisation was added to the monster
pathfinding algorithm.

.         The "place monster near stairs" code was rewritten. The effect is
that attempting to place near stairs succeeds much more often than it used
to. This may have small balance implications, but we can easily tweak the
probability if it causes problems

.         I've had to increase the size of the array used to store Pan level
monster types, as these are used for Zotdef waves. This makes save files
incompatible.

.         The "too many items" item killer is kinder and tries to remove
uninteresting items first. The item limit was also increased - not sure what
effect this has on save compatibility.

Feedback from the main devs would be welcome, and I'd be happy to address
any other integration issues  that come up (may have some free time over
Christmas!).

 

Mark.

 

 

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