On Sat, Nov 27, 2010 at 10:30 AM, William Tanksley, Jr
<wtanksle...@gmail.com> wrote:
> But your question is worthy of an answer. Most of the balance changes
> the OP listed don't seem important to me. The one that *might* matter
> is ice statue's defense spell... But I can't see it mattering enough
> to prevent a merge.

I confess, I haven't had the time to sit down with the code
recently--November is always a busy month for me. The Ice Statue's
defense spells can always be modified after spawning if the game type
is Zot Defense.

> The one thing that I could see as a code issue is the reuse of the
> "Pan level monster type array", but I don't even know what that means,
> so I can't say anything educated pro or con. I can make both pro and
> con arguments, but not educated ones :-).

Sounds to me as though it's using the monster lists from Pandemonium.
Again, if it's code specifically for Zot Defense and it doesn't affect
other parts of the game or can be easily modified to check for the
current game state, then I don't see any problems.

I likewise vote for this being merged into trunk. I'd hate to see it
stagnate again.

-Jude

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