> commit 44e93c5fb84afd4bbf14cc0eb7df4499e47fac2b
> Author: Eino Keskitalo <evkt...@users.sourceforge.net>
> Date:   Sat Dec 18 23:51:46 2010 +0200
>
>    Trampling for yaks and death yaks.
>
> Increase the size of yaks (to BIG) and death yaks (to GIANT). Make 
> their attack trampling.
>
> I think the trampling is a great feature for yaks. They are the last of
> the great archetypal boring monsters of Crawl (the others being slime
> creatures and ugly things). Being pushed around by herds of yaks should 
> be good.

I am not convinced. With this change, why did we introduce elephants? Now, 
yak bands and elephant bands look awfully the same.

> Also, since yaks are only BIG, the large species won't be pushed around 
> by them, which gives them a nice small perk. Could've also not increased 
> yak size, so that only small races would've been pushed around by 
> regular yaks, but I'd rather give the regular yaks something that is 
> visible against most character builds.

I made a proposal on the wiki for yaks. In my opinion, we should build 
upon them living in herds, with common movement, sensing and stampede.

> Now death yaks and elephants are similar again. I'm in favour of taking 
> out elephants from the normal generation again, but that's another 
> decision. It's ironic that yaks get the feature that was implemented to 
> differentiate elephants from them, but I really think it's spot on for
> them and if it comes choosing between yaks and elephants, yaks are an 
> important part of Crawl legacy while the elephants are a new addition. I 
> mean, yaktaurs, maaan.

We now have a three elephant castes. Elephants could also grab (constrict) 
opponents with their trunks.

By the way, I sometime proposed extra damage when trampling does not work 
because you're standing at a wall. Something like +50%. If you're not 
about to be pushed around, feel the pain.

David

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