On Wed, 22 Dec 2010, Jude wrote:
> On Wed, Dec 22, 2010 at 6:41 AM, Eino Keskitalo wrote
>> 2010/12/21 David Ploog <dpl...@mi.fu-berlin.de>:

>>>> commit 44e93c5fb84afd4bbf14cc0eb7df4499e47fac2b
>>>> Author: Eino Keskitalo <evkt...@users.sourceforge.net>
>>>> Date:   Sat Dec 18 23:51:46 2010 +0200
>>>>
>>>>    Trampling for yaks and death yaks.
>>>>
>>>> Increase the size of yaks (to BIG) and death yaks (to GIANT). Make
>>>> their attack trampling.

By the way, I disagree that death yaks are GIANT.

>>>> I think the trampling is a great feature for yaks. They are the last of
>>>> the great archetypal boring monsters of Crawl (the others being slime
>>>> creatures and ugly things). Being pushed around by herds of yaks should
>>>> be good.
>>>
>>> I am not convinced. With this change, why did we introduce elephants? Now,
>>> yak bands and elephant bands look awfully the same.
>
> Elephants were introduced to provide an interesting threat for a Lair
> ending vault that was different to just the "eh, death yaks". Ergo, I
> am in favour of removing them from normal generation, or at least
> making them considerably more rare.

I don't like removing them from normal generation. They could easily be 
rarer (just like lindwurms are rare, but there is a reason that lindwurms 
are rare and elephants less so...). I support making them loners (rather 
than band monsters).

> However, it would be good if yaks weren't as similar to elephants,
> regardless of whether or not the latter are generated with regularity
> or limited purely to vaults. I'm not sure how this could be achieved.


> Finally, I am ambivalent regarding giving yaks trampling. I'll have to
> see how it plays to have any particular comment.

Elliptic spoke up in ##crawl-dev:
21:06 < elliptic> for what it's worth, I don't like giving trampling to 
yaks either
and I don't think that elephants were a problem before
sure, you got a few elephant packs each game, but they were also a unique 
challenge because of trampling

Here are a bunch of suggestions:
(a) Revert, so that (death) yaks don't trample anymore.
(b) Make elephants a bit rarer, for example by making their bands smaller,
     or have them be loners more often.
(c) Stress the fact that yaks are herd animals by an AI change: if a yak
     sees the player, all other yaks know the player's location as well.
     Also, yaks should know where band members are (and, in the absence of
     other targets, try to get back to the herd).
(d) Unrelated, but we're talking yaks: sometimes, a yak band might get a
     death yak leader. This is mostly for flavour, but I'd like it. (The
     question is whether the two types of yaks interbreed, I guess.)

Cheers,
David

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