On Dec 29, 2010, at 10:09, Vsevolod Kozlov wrote: > On Wed, Dec 29, 2010 at 12:13:46AM +0100, Adam Borowski wrote: >> Is anyone against just making the Abyss, Pan and so on regular branches >> code-wise? It would stop bugs like this, make it easier to save multiple >> levels (stacked troves, etc), and let us have sane depths in Ziggurats >> (currently duplicated in Lua, badly). > > We have discussed this on IRC previously, and we haven't been able to reach > consensus regarding how to do branches for portal vaults. The idea that I > liked > was introducing the ability to create branches dynamically, but that sounds > like > a lot of work, too. > > Also, bugs like this one could also be resolved by setting you.where_are_you > to > something like NUM_BRANCHES when setting level_type to non-LEVEL_DUNGEON. > > It's also questionable whether having special cases for branches is actually > better than having special cases for different level_types, and many special > cases (for example, those related to monster generation) wouldn't go away > easily.
Some possibly related documents: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:internal:portals https://crawl.develz.org/mantis/view.php?id=1704 Cheers Robert ------------------------------------------------------------------------------ Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss