On Dec 29, 2010, at 10:09, Vsevolod Kozlov wrote:

> On Wed, Dec 29, 2010 at 12:13:46AM +0100, Adam Borowski wrote:
>> Is anyone against just making the Abyss, Pan and so on regular branches
>> code-wise?  It would stop bugs like this, make it easier to save multiple
>> levels (stacked troves, etc), and let us have sane depths in Ziggurats
>> (currently duplicated in Lua, badly).
> 
> We have discussed this on IRC previously, and we haven't been able to reach
> consensus regarding how to do branches for portal vaults.  The idea that I 
> liked
> was introducing the ability to create branches dynamically, but that sounds 
> like
> a lot of work, too.
> 
> Also, bugs like this one could also be resolved by setting you.where_are_you 
> to
> something like NUM_BRANCHES when setting level_type to non-LEVEL_DUNGEON.
> 
> It's also questionable whether having special cases for branches is actually
> better than having special cases for different level_types, and many special
> cases (for example, those related to monster generation) wouldn't go away
> easily.

Some possibly related documents: 
https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:internal:portals 
https://crawl.develz.org/mantis/view.php?id=1704

Cheers
Robert



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