On Tue, Dec 28, 2010 at 06:45:12PM +0000, Zaba wrote:
> commit 727075e130ccf6b881229fad9fb328be25b9e5a4
>     Don't do branch-dependent fixup of walls when not on a LEVEL_DUNGEON 
> level.

> +    if (you.level_type != LEVEL_DUNGEON)
> +        return;
> +
>      switch (you.where_are_you)

Yay, a yet another reason to get rid of level_type.
Is anyone against just making the Abyss, Pan and so on regular branches
code-wise?  It would stop bugs like this, make it easier to save multiple
levels (stacked troves, etc), and let us have sane depths in Ziggurats
(currently duplicated in Lua, badly).

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

------------------------------------------------------------------------------
Learn how Oracle Real Application Clusters (RAC) One Node allows customers
to consolidate database storage, standardize their database environment, and, 
should the need arise, upgrade to a full multi-node Oracle RAC database 
without downtime or disruption
http://p.sf.net/sfu/oracle-sfdevnl
_______________________________________________
Crawl-ref-discuss mailing list
Crawl-ref-discuss@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss

Reply via email to