On Sun, Jan 2, 2011 at 2:22 AM, Adam Borowski <kilob...@angband.pl> wrote:
> On Sat, Jan 01, 2011 at 04:45:08PM +0100, Raphael Langella wrote:
>> This looks good indeed. However, they look a bit like they are floating
>> above water. Is it possible to put their roots in the water, like
>> player/monster feet?
>> Also, maybe a few ones could still be on dry land.
>
> As due mentioned:

Not sure about placing some on land. In this instance we might need to
create a new feature type that is specifically "trees in water" or
something, which was a previous suggestion for how this would be done.

Definitely agree that the current trees look strange on water, though.

>> > I think Swamp could have further improvements by changing the tree
>> > tile to be a large mangrove tile instead.
>
> While swamp trees in water look better in water, they indeed do look ugly.
> Let's use completely different tiles for them instead.  Perhaps even
> distinct feature enums so you can have a clue what the tree will turn to
> when you cut it.

Or that, yes.

> I'd use willows rather than mangroves, but that's probably because I'm
> used to the cold temperate zone rather than tropics.  Or, we could even
> use both (swamp tree on land vs swamp tree in water).

In that regard, mangroves sound great but don't necessarily look as
good as willows. I guess it really depends on what sort of tiles we
get!

Speaking of tiles: my non-crawl friend who drew a few monster tiles
earlier expressed an interest when I mentioned our needing a new tree
tiles; they're likewise very interested in botany and consider trees
something of a specialty. So, they might be able to do one for us!

-Jude

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