2011/1/26 jpeg <j-p-...@users.sourceforge.net>
> Various tutorial tweaks.
>
> * better wording
> * improved the weapon swap challenge
> * replaced training dummy's club -> whip
>
First, the tutorial is really great, you've done an amazing work Johanna.
Thanks!
Now, some comments:
Lesson 3
* It seems the first gnoll kills too often, even with optimal tactic. I'm
not sure, it needs more testing. If this is confirmed, maybe we can boost
the player's EV a bit.
* Also, the tutorial is quite deadly if you play sloppily, and I like it :).
You don't just play through the tutorial, you really have to beat it! But
it's ok, because replaying it is very quick. Also, I had a crazy idea: when
the player dies, she's asked if she wants to retry. If so, then restart her
at the beginning of the session, instead of the main menu. We keep track of
the player progression and for the parts she's redoing, we give her a few
more tips. Like advanced use of the interface (ctrl+x) or trap disarming for
example. I'll look into a possible implementation.
* I don't like this message: "There's a more comfortable way to pick up
several items...". The player gets the message before having the chance to
try anything, so will wonder about "more comfortable than what?". A more
straightforward phrasing would be better.
* It would be really great if the lua markers could make some dynamic
checks. We could use the following logic:
{
if (player hasn't picked up important item)
{
tell him to!
return
}
if (not full health)
rest!
else
keep it up!
destroy marker
}
again, I'll look into the code to see if it's possible.
* I love the variety and challenge of D:2 in this lesson :)
* What about David's idea of replacing the goblin by an Ogre for the wand
training?
Lesson 4
* The advantage of keeping 2 gods in this lesson is that we can emphasize
that choosing a religion is an important choice. And hint at god wrath.
* The monsters in the final room are quite weak. Somehow, they didn't all
wake at the same time, so I really didn't have to use any god power to clear
the room. Put an alarm trap in the entrance or make it a really large room,
with the monsters at the end. That way it's harder to retreat, and you can
both kill them from afar with Makhleb (with more MP and/or kiting) or
slaughter them in melee with Trog's berserk.
* There is a repeat of the several items pickup help.
Lesson 5
Great idea the ring of MP!
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