Hello everyone,

the rough plan is to release 0.8 in March. This requires a lot of work, as 
usual, most of it bug fixing. There are some old and new construction 
sites we should try to clean up first:

* Ashenzari
   https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:ashenzari
   God is playable. XP boost needs to go. We still need to devise what
   cursed items should do (beyond piety). (Adam and I can manage, I think)
* Zin (Eronarn, David)
* Holy monsters (Jude)
* Baileys (I'll balance them before release)
* Troves (Elliptic and I will address these)
* Manual
   Dated in many places. I will look at it, help is welcome.
   https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest
   I just learned that some in-game help is dated or wrong (e.g. targeting
   help). If you know such cases, tell us!
* Feature mimics
   Currently, players can (and perhaps do?) throw rocks at features. This
   is bad; feature mimics should not react to ranged attacks (in particular
   take no damage). They should only attack in melee range.
   There is also an issue with glyphs. Neither item nor feature mimics
   give any visual indication they're not items/features after you have
   discovered them. That's bad and I suggest some branding to keep the
   flavour but make them standout.
* There is a list of problems to be tackled under
   https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.8_features
* AC/EV
   Luckily, this seems to be much better than before, without any
   pressing problems. (Of course, that could just mean matters are just
   as overpowered as they used to be, but feedback indicates otherwise.)

There's definitely stuff missing -- tell us!

David

I suggest we don't spend effort on these:
* Sprint, ZotDefence (bug fixes are okay, of course)
* Miscellaneous itens; divinational items; planting traps
* SquareLOS: the devteam is somewhat torn. Let's move on to 0.8 with
   good old CircleLOS. The matter will be on the table in the future.
* God wraths: I have a plan, but it is too large to be squeezed into
   this release. The gods can patiently wait.

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