On Mon, Jan 31, 2011 at 11:23 PM, Raphael Langella
<raphael.lange...@gmail.com> wrote:
> I made this change back in september when I overhauled the spell noises
> (c7574ff4). First, I noticed that there was a "grinding" message, but the
> beam was actually silent. I suggested to make it noisy, but apparently, this
> would have broken the new stalker class, which relies on dig to set up paths
> for passwall. So the flavour was changed. And removing tmut from dig breaks
> the stalker class. Also, liquefying stone seems pretty transmuty to me.
> Leda's description says that it "liquefies the ground around the caster by
> shaking it rapidly". That seems a bit far fetched. Why not simply making it
> tmut/earth, like dig was?

Now that I think about it, my objections to Liquefaction being
Tmut/Earth was primarily because basically every other Earth spell was
Tmut/Earth, along with the fact that the effect was supposed to mimick
the real-life effect of earthquake-based Liquefaction. The solution
here is obviously to revert Dig to Tmut/Earth, and make Leda's
Liquefaction Tmut/Earth as well.

> All the other changes make perfect sense to me.

-J

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