On Mon, Jan 31, 2011 at 11:23 PM, Raphael Langella <raphael.lange...@gmail.com> wrote: > I made this change back in september when I overhauled the spell noises > (c7574ff4). First, I noticed that there was a "grinding" message, but the > beam was actually silent. I suggested to make it noisy, but apparently, this > would have broken the new stalker class, which relies on dig to set up paths > for passwall. So the flavour was changed. And removing tmut from dig breaks > the stalker class. Also, liquefying stone seems pretty transmuty to me. > Leda's description says that it "liquefies the ground around the caster by > shaking it rapidly". That seems a bit far fetched. Why not simply making it > tmut/earth, like dig was?
Now that I think about it, my objections to Liquefaction being Tmut/Earth was primarily because basically every other Earth spell was Tmut/Earth, along with the fact that the effect was supposed to mimick the real-life effect of earthquake-based Liquefaction. The solution here is obviously to revert Dig to Tmut/Earth, and make Leda's Liquefaction Tmut/Earth as well. > All the other changes make perfect sense to me. -J ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss