On Mon, 28 Mar 2011, Adam Borowski wrote: > Adam: > # Our options: > # * disable spriggans > # It'd suck to forbid a race for such a reason. > # * make spriggans Herbi 2 in ZotDef > # Trivial to code, dpeg didn't like that. > # * a Zot ability to create food or fill nutrition > # Would be either too costly early on or trivially cheap later. > # * a Zot ability to convert corpses to vegetable food > # Existing permafood: allows stockpiling, unthematic. New type of perishable > # food: coding needed. > > mageykun: > # How hard would it be to just spawn monsters with permafood carried in > # inventory? > > galehar: > # The food clock is irrelevant in Zotdef. Game rhythm is dictated be the > # waves of enemies, there is no grinding. How about simply disabling food > # in Zotdef? No hunger, no eating. > > So, what would you prefer?
I'd leave everything as for standard Crawl and just make Spriggans an unviable species for ZotDef. But then again, I don't care enough about the variant... so just keep the fix and that's it. Cheers, David ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss