On Mon, 28 Mar 2011, Adam Borowski wrote:

> Adam:
> # Our options:
> # * disable spriggans
> #   It'd suck to forbid a race for such a reason.
> # * make spriggans Herbi 2 in ZotDef
> #   Trivial to code, dpeg didn't like that.
> # * a Zot ability to create food or fill nutrition
> #   Would be either too costly early on or trivially cheap later.
> # * a Zot ability to convert corpses to vegetable food
> #   Existing permafood: allows stockpiling, unthematic. New type of perishable
> #   food: coding needed.
>
> mageykun:
> # How hard would it be to just spawn monsters with permafood carried in
> # inventory?
>
> galehar:
> # The food clock is irrelevant in Zotdef. Game rhythm is dictated be the
> # waves of enemies, there is no grinding.  How about simply disabling food
> # in Zotdef?  No hunger, no eating.
>
> So, what would you prefer?

I'd leave everything as for standard Crawl and just make Spriggans an 
unviable species for ZotDef. But then again, I don't care enough about the 
variant... so just keep the fix and that's it.

Cheers,
David

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