1) Is already being worked on and seems to at least have a following in the
development team (there may already be a consensus to implement it, I can't
be sure). The approach we're taking is to remove the sharp weapon butchery
requirement (e.g. it is always presumed that all characters are carying with
them a knife they can butcher with).

2) The identification of equipment, potions, scrolls, etc. is a key (albeit
a small key) piece of the gameplay in crawl and providing any "free" means
of identification cheapens this aspect of the game. It also "forces" players
to delve enough into spellcasting to pickup the identify spell.

Regards,
Robert Burnham


On Mon, Apr 25, 2011 at 12:38 PM, A Coleman <gurps_...@hotmail.com> wrote:

>
> 1.  Any carnivore only creature (Kobold) should be given a "dull knife"
> weapon for free when they begin.  This dull knife is basically an uncursed
> -2,-2 knife.
>
> This gets rid of a silly, stupid way to die.
>
> It is stupid to have a kobold wizard die carrying 4 rotting corpses because
> by bad luck the first level is generated without a knife, dagger, short
> sword, etc.
>
>
> ----------
>
> 2.  To create a new low level spell:  Identify 3  (Charm)
>
> Make it about 3rd level or so.  It is not 100% accurate.  Instead it:
>
> A.  To identify an object, it must be worn or wielded (so this does not hot
> help detecting cursed items)
>
> B. Never correctly identifies items worth 1 gp.  The spell always gives a
> false, random answer here.
>
> C.  Has an accuracy dependent upon your spellcaster + Charm level.  If the
> spell 5% per (spell caster + charm level.)  It either detects as correct, or
> randomly gives a false answer.
>
>
>
>
>
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