Robert Burnham <burnhamrobe...@gmail.com> wrote: > 2) The identification of equipment, potions, scrolls, etc. is a key (albeit > a small key) piece of the gameplay in crawl and providing any "free" means > of identification cheapens this aspect of the game. It also "forces" players > to delve enough into spellcasting to pickup the identify spell.
I agree; I actually think Crawl's approach to ID is fairly well worked through and balanced for the parts I've played. I wouldn't mind some detail work, but I think such work will have to be fairly thorough and well-justified. > Robert Burnham -Wm ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss