Robert Burnham <burnhamrobe...@gmail.com> wrote:
> 2) The identification of equipment, potions, scrolls, etc. is a key (albeit
> a small key) piece of the gameplay in crawl and providing any "free" means
> of identification cheapens this aspect of the game. It also "forces" players
> to delve enough into spellcasting to pickup the identify spell.

I agree; I actually think Crawl's approach to ID is fairly well worked
through and balanced for the parts I've played. I wouldn't mind some
detail work, but I think such work will have to be fairly thorough and
well-justified.

> Robert Burnham

-Wm

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