On Tue, Jun 28, 2011 at 03:23:39PM +0200, Raphael Langella wrote:
> > > First, we won't get rid of victory dancing in 0.9.
> >
> > That's a major bummer.  This is the part of 0.9 I hoped for the best. 
> > However, if we follow Elliptic's advice and start the tourney on Aug 13
> > instead of Aug 1, the branching could be shifted by that amount.  Would
> > that be enough?

> Maybe. I'll try.

<3

> > * wand of polymorph other
> >
> > There's a suggestion to disable it in hands of monsters, like they don't
> > use random effects, digging or enslavement.  A random gnoll or Ijyb
> > giving you six bad mutations just makes people quit.  Neqoxecs being
> > able to do the same is ok since at that time the player is supposed to
> > have means to deal with the downfall somehow.
> 
> There's already a special case to make monsters zap it 5 times less often
> than normal wands.  Getting 6 bad mutations from a poly other wand means
> you've been napping next to the monster.

http://crawl.develz.org/morgues/trunk/KiloByte/morgue-KiloByte-20110626-093437.txt

  1052 | D:2      | Noticed Ijyb
  1053 | D:2      | Gained mutation: You have sharp toenails.
  1059 | D:2      | Gained mutation: You are clumsy (Dex -1).
  1060 | D:2      | Gained mutation: Your vision is a little blurry.
  1061 | D:2      | Gained mutation: You are clumsy (Dex -2).
  1073 | D:2      | Gained mutation: You have a fast metabolism.
  1082 | D:2      | Gained mutation: You tend to lose your temper in combat.
  1090 | D:2      | Defeated Ijyb

> > * rune display improvements
> >
> > Mostly, I have a lack of good ideas.  I pondered improving the '%' screen,
> > but if one already knows to look there, the data is already present.  Not
> > sure what else to do, but avoiding confusing players would be nice.
> >
> 
> How about putting them in known items (\).

Sure, these already display images in tiles (right?), but it's still an
obscure place.  I wonder if there's something more prominent.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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