On 29 June 2011 09:45, Raphael Langella <raphael.lange...@gmail.com> wrote: > Kilobyte has changed runes so they behave like gold. Once picked up, they > take no inventory space and are weightless. But since they are pretty and > shiny, we still need to be able to take a look at them :)
I see. In that case, putting them in the item knowledge screen seems like a pretty good way to do it, especially if you add information about where a given rune can be found to the unseen ones. The downside is that it's hard to bring across information about what the runes are about in the first place in the limited format of that screen. A separate "trophy screen" might be better (could also include vanquished monsters, as players keep bringing up) but on what key? Worst case, it could be added as a sub-command of the help screen. As for the tutorial, I'd be grateful if someone else could take over the part of updating the butchery thing. Since you no longer need an external butchery tool, this is basically a simplification. The UI improvements probably are more involved and may even require another minor redesign. Cheers, Johanna ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss