Am 02.04.12, 23:12 +0200 schrieb Chris Lilley:
On Thursday, March 29, 2012, 9:46:16 AM, Kai-Uwe wrote:
KUB> Chris Lilley <[email protected]> schrieb:
On Wednesday, March 28, 2012, 6:08:36 PM, Boudewijn wrote:
BR> Wouldn't it be easier to just define the working space with a
BR> profile in openraster, and take it from there?
That would be simpler, and more flexible - avoids boxing people in to
only sRGB and linear-sRGB.
KUB> The question is, why does SVG provide only two blending spaces?
Because the other colour stuff was optional in SVG1.
SVG2 extends this to add Lab, LCHab, HSL as blending colour spaces.
So SVG is heading more into a multiple blending colour space world.
This means renderers must be prepared to render blending groups offline,
convert colours and then blend again and so on. This is a different
situation, than the old style one blending colour space fits a whole
document approach where a document was always drawn directly into one
final bitmap.
Are there already implementations out doing this for SVG (sRGB/linear
RGB)? Is a test SVG file available for this SVG feature?
kind regards
Kai-Uwe Behrmann
--
www.oyranos.org
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