Hi, On Sat, Oct 13, 2012 at 12:07 AM, Guillermo Espertino (Gez) <[email protected]> wrote: > El 12/10/12 00:28, Jehan Pagès escribió: > >> Hi, >> >> On Fri, Oct 12, 2012 at 12:06 AM, Danni Coy<[email protected]> wrote: >>> >>> I am looking at getting open raster support into Blender myself. >>> Ultimately >>> I would like to get a better texture workflow between Blender and >>> Mypaint/Krita - photoshop would be nice too I might even be able to use >>> the >>> work license of photoshop but as somebody else said - Windows >>> programming. >> >> Interesting. But anyway I think you are not looking for the same kind >> of support as I do. You want to import ora as single raster images >> (textures). I want to have layer support. Like when you import PSD >> files into after-effects, you have 1 layer per video channel, and you >> can align them in order to make an animation. > > Hi Jehan, > I designed an importer for multilayer XCF files into blender scenes with > that in mind. I missed the convenience of importing multilayer PSDs in After > Effects and I needed that to start using only Blender for my job. > I asked a friend to write the script and using xcftools and GIMP script-fu, > Alejandro Chocano Vazquez wrote the first script for Blender 2.4x > Some time later we started to work on a movie using Blender 2.5 and we > needed that script ported. We commissioned that job to Daniel Salazar > (ZanQdo), who re-wrote the script from scratch, adding new features and > getting rid of the script-fu part (the new script is only python and it only > requires xcftools). Among the new features of this script there is automatic > compositing tree creation (renderlayers from gimp layers, re-creation of the > layer stack in the compositor) and support for XJT files. > > http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/GIMPImageToScene
Interesting, I'll have a look. > Since ZanQdo has a good reputation among Blender coders and his work in this > script was so good, the script was included in the default installation of > Blender. > > The script is very good, but it can use some improvements. Support for ORA > would be great, and judging by how the script processes the XCF files, I > think it wouldn't be a problem to add ORAs. Though I think ORA is the way to the future (because it is better for interoperability to have one format), if I have already a good support of XCF actually, short/mid term, that's as good to me. I don't "absolutely" need ORA support. But obviously that would be nice. > I already approached ZanQdo asking him to add cycles support (i.e. creating > cycles shaders for the textured planes created by the script, like the > "images to planes" script does). I am not Blender-aware enough to be sure to understand the feature you asked him (if you have a link explaining, don't hesitate to give me), but isn't Cycles the new Blender render engine? So you are asking specifically for something 3D processing-related, no? In our case, we do 2D only, right now. I use Blender only as a Video editor, because until now, it looked quite good as such; and I don't really need its 3D features (even though this is its main purpose, indeed, that seems weird). Thus I fear this feature is not needed by us right now. But I may misunderstand what it is about. > I'll ask him about ORA support. > He doesn't work for free, so I have to ask: Are you willing to use some > money for this feature? I would be willing, but being a developer myself, I know how much a developer cost, and I don't have that much money. I have money, enough for donating to nice projects (which I do from time to time), but I don't have enough to afford paying a developer myself (even by dividing by 2, I imagine, if he has common rates). Moreover as I said, I am a developer, and not a too bad one; so when I really want something, if nobody steps up before me to do it (which is the best), well my only choice is to do it myself. It takes some time because I can't do everything in the same time; but -- eh! -- you have to do what you can. I wish some day I can afford this, or I have a company which can afford this, but right now, I am just a small individual. Hence sorry, for the negative answer. Thanks for the proposition anyway. Jehan > Kind regards, > Gez. > > p.s.: Notice that this script creates planes with each layer and an aligned > camera. It doesn't import the layers to Blender's VSE. > I don't think it's a good idea to do that anyway. Blender's Video Editor > isn't designed for that, but just putting rendered sequences together. It > has very limited features regarding animation, but the rest of Blender has > pretty much everything you'd use in After Effects (animation and > compositing). > _______________________________________________ > CREATE mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/create _______________________________________________ CREATE mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/create
