On Friday 03 June 2005 10:21 pm
Andrew Fuchs wrote:

> On 6/3/05, ERACC <[EMAIL PROTECTED]> wrote:
> ...
> > I am working on ideas for the Permanent Apartments I am placing in
> > Lone Town. I am thinking of making it buildable of course. I am also
> > thinking of making an area in the main apartment that one can
> > purchase (for a LOT of diamonds) that is a "kitchen" and has a stove
> > one may use for "food" alchemy. I am also considering a basement area
> > that has side rooms for the other types of alchemy like jeweler,
> > bowyer and smithery with the proper "cauldron" for each. Each of
> > these would have to be purchased separately and would cost a great
> > deal to purchase. The cauldrons would be on regular tiles and would
> > return after a reset if they "got blowed up". The other areas in each
> > room would be unique.
> 
> AFAIK, per player unique maps save EVERYTHING on the map.  So setting
> some tiles non unique, won't work.

You're probably correct.

> For the cauldrons, just have an altar next to them, that is connected
> to a creator.  So that if you blow up the cauldron, you buy another
> one.

Working on this. However, what if the cauldron is just cursed? I need
a way to get rid of the non-pickable cauldrons (stove, etc.) and
replace them with new ones. Brendan mentioned "destructors" but I do
not seem to be able to find these in the CFJavaEditor pick lists.

Gene
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