On 6/4/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote:
...
> One suggestion, then. Prolly complex for nothing, but well.
> * put a creator at desired spot
> * put a teleporter on it
> * teleporter gets activated by the 'buy new cauldron' altar
> * teleporter destination is an altar slaying a cauldron, doing nothing
> (or a "burp" sound?
> * the 'buy new cauldron' also activates (with a small delay?) the creator
> 
> This way, old cauldron (if still there) is removed, and a new one is
> created.
> 
> Maybe strange, but should work.

What happens when the player leaves something on the square that
has/had the cauldron on it?

-- 
--
Andrew Fuchs

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