On Wed, 6 Jul 2005, Mark Wedel wrote:

>  OTOH, there isn't really any fix for that problem - it isn't fair after all
> for a burned up chest traps to seek out a player 20 spaces away.  That said,
> the code could certainly be changed that if a chest is destroyed, any traps do
> activate - in the case of most rune traps, not a big deal.  But if the chest
> has something like a fireball or burning hands, one could see how that could
> burn up other traps, set off more traps, and cascade into something pretty
> nasty.

Ooh Mark - Naaaasty ... Let's do it for the fireworks display alone ;)
 
>  All that said, in my play, I search and disarm the traps, and since pretty

As do I regardless of level.  I play a varity of characters at a variety 
of levels at any given time. Some of them are not very tough so they need 
to be careful.  Remember my server has permadeath on :)

> low levels, I can't remember ever remember getting hurt to any extent from
> traps - some prove annoying, like poison or disease, but certainly not fatal.

A trap + something else can be fatal though.  A bit of damage or poison to 
soften you up then blam! :)

Rob

-- 
Robert Brockway B.Sc.           Phone:  +1-416-669-3073
Senior Technical Consultant     Email:  [EMAIL PROTECTED]
OpenTrend Solutions Ltd.        Web:    www.opentrend.net
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