It does use OpenGL on the graphics card to do scaling - if you have a good
enough card. But as I seem to be targetting quite new Macs anyhow, that'll
probably be ok. I'm planning to use some other hardware features, like
gaussian blur (for in darkness/fog of war), so I'll probably require a Core
Image compatible card.

Amorya



Original Message:
-----------------
From: tchize [EMAIL PROTECTED]
> > As for scaling, it's dead easy in Cocoa. A single line of code will  
> > scale the map window's contents _after_ it's been composited. So I  
> > won't allow scaling of images to be stored - it's just not needed!
> 
>   If performance is acceptable doing it that way, that is fine.  It was
just 
> generally a lot more efficient to scale day the images when created so
you are 
> moving fewer bits around than moving around the full size images and then 
> scaling down the entire map display - if the scale down is done in
software, 
> probably can't be done fast enough during gameplay.

software? cmon we are speaking of cocoa, on a MAC :D

more seriously, i think cocoa simply does use opengl to scale (or at least
3D hardware), so this 
not very expensive. 


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