Le Mercredi 24 Août 2005 14:52, [EMAIL PROTECTED] a écrit :
>It does use OpenGL on the graphics card to do scaling - if you have a good
>enough card. But as I seem to be targetting quite new Macs anyhow, that'll
>probably be ok. I'm planning to use some other hardware features, like
>gaussian blur (for in darkness/fog of war), so I'll probably require a Core
>Image compatible card.
>

You're breaking a legend! So all macs aren't shiny and new? :D

>Amorya
>
>
>
>Original Message:
>-----------------
>From: tchize [EMAIL PROTECTED]
>
>> > As for scaling, it's dead easy in Cocoa. A single line of code will
>> > scale the map window's contents _after_ it's been composited. So I
>> > won't allow scaling of images to be stored - it's just not needed!
>>
>>   If performance is acceptable doing it that way, that is fine.  It was
>
>just
>
>> generally a lot more efficient to scale day the images when created so
>
>you are
>
>> moving fewer bits around than moving around the full size images and then
>> scaling down the entire map display - if the scale down is done in
>
>software,
>
>> probably can't be done fast enough during gameplay.
>
>software? cmon we are speaking of cocoa, on a MAC :D
>
>more seriously, i think cocoa simply does use opengl to scale (or at least
>3D hardware), so this
>not very expensive.
>
>
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Tchize (David Delbecq)
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