Le Mercredi 24 Août 2005 14:52, [EMAIL PROTECTED] a écrit : >It does use OpenGL on the graphics card to do scaling - if you have a good >enough card. But as I seem to be targetting quite new Macs anyhow, that'll >probably be ok. I'm planning to use some other hardware features, like >gaussian blur (for in darkness/fog of war), so I'll probably require a Core >Image compatible card. >
You're breaking a legend! So all macs aren't shiny and new? :D >Amorya > > > >Original Message: >----------------- >From: tchize [EMAIL PROTECTED] > >> > As for scaling, it's dead easy in Cocoa. A single line of code will >> > scale the map window's contents _after_ it's been composited. So I >> > won't allow scaling of images to be stored - it's just not needed! >> >> If performance is acceptable doing it that way, that is fine. It was > >just > >> generally a lot more efficient to scale day the images when created so > >you are > >> moving fewer bits around than moving around the full size images and then >> scaling down the entire map display - if the scale down is done in > >software, > >> probably can't be done fast enough during gameplay. > >software? cmon we are speaking of cocoa, on a MAC :D > >more seriously, i think cocoa simply does use opengl to scale (or at least >3D hardware), so this >not very expensive. > > >-------------------------------------------------------------------- >mail2web - Check your email from the web at >http://mail2web.com/ . > > > >_______________________________________________ >crossfire mailing list >[email protected] >http://mailman.metalforge.org/mailman/listinfo/crossfire -- -- Tchize (David Delbecq) [EMAIL PROTECTED] Public PGP KEY FINGERPRINT: F4BC EF69 54CC F2B5 4621 8DAF 1C71 8E6B 5436 C17C Public PGP KEY location: http://wwwkeys.pgp.net/pgpnet/wwwkeys.html
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