On 8/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
How about 11: rooftops. When player is not under one, client displays them. When the player walks under one, they disappear, and the player can see the interior.
My basic idea would be to just assign what goes on the different layers, from
bottom up:
0: map floor - since you can't see anything beneath the floor, this is the bottom.
1: building/buttons/whatever on top of floor, that player then stands on top of.
2: Same as 1 - I don't think there are actually cases were there are 2 objects,
but I rather like to keep this open for expansion.
3-5: objects player may actually pick up/interract with
6: Player/monster
7: second monster - should really only show up if one of these is a multi space
monster overlapping something else.
8-10: Flying objects - typically spells.
How about 11: rooftops. When player is not under one, client displays them. When the player walks under one, they disappear, and the player can see the interior.
_______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

