On 8/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote:

 
  My basic idea would be to just assign what goes on the different layers, from
bottom up:

0: map floor - since you can't see anything beneath the floor, this is the bottom.

1: building/buttons/whatever on top of floor, that player then stands on top of.
2: Same as 1 - I don't think there are actually cases were there are 2 objects,
but I rather like to keep this open for expansion.

3-5: objects player may actually pick up/interract with

6: Player/monster
7: second monster - should really only show up if one of these is a multi space
monster overlapping something else.

8-10: Flying objects - typically spells.

How about 11: rooftops.  When player is not under one, client displays them.  When the player walks under one, they disappear, and the player can see the interior.
 


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