On 8/31/05, Amorya North <[EMAIL PROTECTED]> wrote:
> 
> On 31 Aug 2005, at 18:36, adam ashenfelter wrote:
> 
> > How about 11: rooftops.  When player is not under one, client
> > displays them.  When the player walks under one, they disappear,
> > and the player can see the interio
> 
> I wouldn't have them as layer 11. Flying objects should go over them,
> shouldn't they?

This probably fits in with the FLY_LOW and FLY_HIGH ideas mentioned previously.

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