On 8/31/05, Amorya North <[EMAIL PROTECTED]> wrote: > > On 31 Aug 2005, at 18:36, adam ashenfelter wrote: > > > How about 11: rooftops. When player is not under one, client > > displays them. When the player walks under one, they disappear, > > and the player can see the interio > > I wouldn't have them as layer 11. Flying objects should go over them, > shouldn't they?
This probably fits in with the FLY_LOW and FLY_HIGH ideas mentioned previously. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

