> Other thought is use of the new key-value lists - can just do something > like: > > on_use_item ...
On yeah, great idea, didn't think of that :) I'll use key/value for item transformation, too (and i'll probably move the code to Python, as it isn't imo required for the game) Nicolas _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire