>  Other thought is use of the new key-value lists - can just do something
> like:
> 
> on_use_item ...

On yeah, great idea, didn't think of that :)
I'll use key/value for item transformation, too (and i'll probably move
the code to Python, as it isn't imo required for the game)

Nicolas

_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to