I don't think it's a good idea to move all these
things to python without "requiring" python (IE: when
debian people ask if they need to require python for
the debs we should say yes). Now for make.. python
shouldn't be required.

On a second note, what are the benifits to using
python for object transformations? My thoughts are
that we can quickly add many transformations and no
recompile is needed, I assume python is greatly
flexible in this instance. I think we should have
python required in the packages (or atleast strongly
recomended) as without it there's no banks, no mail,
etc... no slots.

--- Nicolas Weeger <[EMAIL PROTECTED]> wrote:

> >  Other thought is use of the new key-value lists -
> can just do something
> > like:
> > 
> > on_use_item ...
> 
> On yeah, great idea, didn't think of that :)
> I'll use key/value for item transformation, too (and
> i'll probably move
> the code to Python, as it isn't imo required for the
> game)
> 
> Nicolas
> 
> _______________________________________________
> crossfire mailing list
> [email protected]
>
http://mailman.metalforge.org/mailman/listinfo/crossfire
> 



        
                
__________________________________ 
Yahoo! Mail - PC Magazine Editors' Choice 2005 
http://mail.yahoo.com

_______________________________________________
crossfire mailing list
[email protected]
http://mailman.metalforge.org/mailman/listinfo/crossfire

Reply via email to