Hello. I just made a small proof-of-concept of player-owned shop, attached to that mail. Just a map and 2 Python scripts.
Basically: mark an item, go to the table, say "sell <price in silver coins>", then drop the item anywhere. To buy, it behaves exactly like a regular shop (well, right now, if you don't have enough money to exit, you'll stay on the mat, but apart that it's ok...). Only use top mat to buy, as I didn't hook the script to the bottom one. Note that you can sell for any price, but when bought the price is reset to real price - don't ask me why I did that, I guess I don't want prices too strange. Things I'm thinking to improve: * concept of shop owner * put paid money in a pile owner only can pick (obvious) * regular fee for shop to be opened (equivalent to paying an employee to run the shop?) Not putting it on tracker, as I want comments and will improve/change in the next days/weeks at most (so it won't be lost :p) Nicolas
player_shop.tar.gz
Description: application/gzip
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