On Sat, Mar 18, 2006 at 05:39:07PM +0100, Nicolas Weeger wrote: > Hello. > > I just made a small proof-of-concept of player-owned shop, attached to > that mail. Just a map and 2 Python scripts. > > Basically: mark an item, go to the table, say "sell <price in silver > coins>", then drop the item anywhere. >
Hi! I also played around with the idea of player owned shops. It's great others are also thinking about it! But i'm afraid what happens when high lvl players sell quest items for very few platinums, and so soon many low level players maybe run around with those stuff... Or high level players sell stat potions very cheap so low level players have full stats very soon. I don't know if this is okay or whether it maybe breaks the balancing a bit. I would not sell items for too few platinum, but i dont think all players who maybe own a shop do care about balancing or spoiling others players fun. Maybe items should have a minimal sell price that depends the item value. Or maybe it is enough to deny selling items for too low pp by server policy... but i doubt that. Robin -- [EMAIL PROTECTED] / [EMAIL PROTECTED] / [EMAIL PROTECTED] Robin Redeker _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

