On 3/22/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > One thought that was expressed, but I don't ever think developed, was to > have > these naturally occuring ingredients actually show up in the wild. > > Thus, on the world map, in the right places, you could find the various > vegetation. > > Likewise, in dungeons, there would be some means of of digging for the raw > elements. > > This doesn't completely fix the problem, but finding the basic ingredients > should probably be a lot easier than it is now.
There is something like this in the weather code i think. (yet an other reason to fix it) As for in dungeons, new code will be needed, or maps would have to be modified, so some walls can be destroyed by a mining tool of some sort. > I think one problem is that if you play honestly, finding all the recipes > within the game is pretty darn hard. Even finding basic recipes seems pretty > hard. One fix might be to increase the amount of readable books that show up > a > bit (you can do 20 levels of a dungeon and only get a few recipe books). > > One other problem, which I think was discussed, is that the formulae file > only > has a basic 'diff' field to denote difficulty. These really should perhaps be > broken out a bit, like: > > success_chance: base chances of success, in percentage > success_increase: % increase/level above min_level your success goes up. > min_level: minimum level you need to be to have any chance of success > > Thus, you could have formula set up that requires you to be at least 5th > level, but once there, you can have a pretty good chance of success. Or you > could set up formula that even at 20th level, your chance is pretty low, and > it > doesn't go up very fast. > > That could also make adjustment of the formula better. Two words: Dynamic Alchemy... If a quest should be required to create an object, the quest should probably include a rare ingredient or tool that is required to make the formulae. For example; a extremely rare metal ore, a spoon that doesn't melt or disolve when used to make some type of potion, or posibly a rare metal that is used to make a special tool used for a few recipies. -- Andrew Fuchs _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

