Robin Redeker wrote: > I've discussed now a different approach. First, i think you were right > with 95% max resistancy. Thats indeed reasonable. But what about > resistancies like paralyze, slow, drain, depletion? Couldn't there be > +100 allowed?
Yes, 100% could be allowed for those. > > But another idea came in discussion with someone else: > > As the problem with these creating-skills is, that items in crossfire > stay until the player enters quit and his appartment and his inventory > is deleted, or he drops the item on a map which gets resetted. > > So with the jeweler skill in place the flood of god-like-rings has to be > prevented. (Also smithery has similar problem propably? What about > weapon improvement?) Weapon improvement doesn't really have this same problem, because the weapon is tied to the person that improves it (it is renamed). So yes, a high level player could have 20 really cool weapons, but he couldn't give them to others to use, as they would be unable to use them. > > What if rings would wear off with time. Then one has to use the jeweler > skill to fix their rings. And then no rare items are needed to prevent > the game from overflowing of powerful rings. > > This would also put the piles of money in the player appartments to > more use. This idea has in general been discussed in the past for just normal objects (objects get damaged over time, needing repair). IIRC, while it seems like a good way to use money, there was some concern that this would just make things bothersome to maintain. However, if players are making the rings, I suppose it is reasonable that they could break down over time. > >> But the real point is figure that in not too long a time, there will be >> high >> level jewelers, armorers, etc, about. And if they can make suprerior items >> than >> what is out there, they will do so. > > Out there are rings with +100. But there shouldn't be rings that reduce the effects of damage, only the effect type rings. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

