I came up with an idea that would add significance to a player's
choice of class, and be an other way to tweak experience.  What if
skills associated with a class give the player more experience when
they are used?  This could also be taken in the other direction by
limiting the experience players gain with skills not associated with
their class.  For example, an evoker will level up more quickly if
they use evocation, than if they used sorcery, bows, or melee attacks.

-- 
Andrew Fuchs

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