I came up with an idea that would add significance to a player's choice of class, and be an other way to tweak experience. What if skills associated with a class give the player more experience when they are used? This could also be taken in the other direction by limiting the experience players gain with skills not associated with their class. For example, an evoker will level up more quickly if they use evocation, than if they used sorcery, bows, or melee attacks.
-- Andrew Fuchs _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire