Le Mardi 05 Septembre 2006 02:23, Andrew Fuchs a écrit : > I came up with an idea that would add significance to a player's > choice of class, and be an other way to tweak experience. What if > skills associated with a class give the player more experience when > they are used? This could also be taken in the other direction by > limiting the experience players gain with skills not associated with > their class. For example, an evoker will level up more quickly if > they use evocation, than if they used sorcery, bows, or melee attacks.
Agreed. It would make class more significant. Of course, need to balance all that :) Nicolas _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

