Le Mardi 05 Septembre 2006 02:23, Andrew Fuchs a écrit :
> I came up with an idea that would add significance to a player's
> choice of class, and be an other way to tweak experience.  What if
> skills associated with a class give the player more experience when
> they are used?  This could also be taken in the other direction by
> limiting the experience players gain with skills not associated with
> their class.  For example, an evoker will level up more quickly if
> they use evocation, than if they used sorcery, bows, or melee attacks.

Agreed. It would make class more significant.
Of course, need to balance all that :)

Nicolas

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