On 9/24/06, Mark Wedel <[EMAIL PROTECTED]> wrote: ... > The main advantages I see of the drawextinfo is this: > - Support for the media tags (bold text, different fonts, etc). I'd expect > these to be infrequently used, as in general the global tag/attribute should > be > used. But I think use in NPC messages giving clues what can be discussed with > them by doing bold or underline would be very good (we should probalby decide > what the form for that syntax highlighting it is, so that it is consistent > accross all the maps/NPCs)
Or we could make a new tag like "[triggerword]". The server then could decide on it's formatting. Also, if it is passed to the client, the client could make the hilighted phrase clickable. > - Instead of the server telling the client the color to use and the client > blindly following it, the client now knows the type of messages. So with some > extra logic, I could decide that I want the level gain message to be in a > specific font in bright green, even though the server says those should be in > red. It would also allow for easier filtering (if chat/say/shout have their > own > types, easier to have a conversation pane, etc). Very useful in my opinion. I really like the colors that "me chats: " uses. Though that could be considered a bug. -- Andrew Fuchs _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

