> The change that caused this, actually fixed a bug where no_armour was
> *completely* ignored when players equipped things, thus making gods
> banning amour pointless. My fix made players and monsters, under all
> conditions, treat no_armour and no_shield consistently. While I agree
> that it's too harsh for no_armour gods to block girdles, I'm somewhat
> concerned at how your change breaks consistency. IMHO the real fix to

Hum, why is my change not treating consistently?
(real question, wondering ;p)

> both issues at once would be a flag to allow banning of equipping
> specific object type/subtype combinations, which would be much more
> flexible and allow consistency while not being unfair for no_armour gods.

Yes, that could be interesting to be able to precisely forbid some items.


Nicolas

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