> The change that caused this, actually fixed a bug where no_armour was > *completely* ignored when players equipped things, thus making gods > banning amour pointless. My fix made players and monsters, under all > conditions, treat no_armour and no_shield consistently. While I agree > that it's too harsh for no_armour gods to block girdles, I'm somewhat > concerned at how your change breaks consistency. IMHO the real fix to
Hum, why is my change not treating consistently? (real question, wondering ;p) > both issues at once would be a flag to allow banning of equipping > specific object type/subtype combinations, which would be much more > flexible and allow consistency while not being unfair for no_armour gods. Yes, that could be interesting to be able to precisely forbid some items. Nicolas _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

