> The praying and monster code also reference the same checks for > no_armour and no_shield if I recall, and I think you just made it > inconsistent with no_armour/no_shield code for those. ;-)
Hum, is it possible to fix monster code to have that coherent? I looked, and it seems it's only one line to change (around monster.c:1161), or am I missing something? Nicolas _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

