> The praying and monster code also reference the same checks for
> no_armour and no_shield if I recall, and I think you just made it
> inconsistent with no_armour/no_shield code for those. ;-)

Hum, is it possible to fix monster code to have that coherent?
I looked, and it seems it's only one line to change (around monster.c:1161), 
or am I missing something?


Nicolas

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