Nicolas Weeger wrote: > Hello. > > I remember, quite a long time ago, discussion about "vertical" map-tiling, > that is from eg the top of a tower see the ground below, belonging to another > map. > Anyone remember that, and how it was implemented? > > I think it was like the 4 other map tiles, except used in a different way.
Don't know if it was ever really done, but I know it was theoretically possible. If we presume a square building with an interior courtyard, your first level would have to consist of at least 5 maps: 123 456 789 With the 5 map being common to all levels. You have to use 9 maps, because when tiling, the map has to tile with a map the same size, and can only tile to 1 map in each direction. So for second level, you would do something like: ABC D5E FGH And so on as you go up. Note that you have the layers below visbile to the next layer - perhaps the next layer, the main building doesn't go up, just towers at the corners, so could do something like: IBJ D5E KGL Note that you would basically use the inverse for layers 1 and 2 if you wanted a central tower that could see the terrain around it. and I believe I have a simple example in the test directory of a two store house which is done as: 12 and 13, where 1 is the common front yard, with 2 and 3 being the floors. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

