Nicolas Weeger wrote: > Hello. > > I remember, quite a long time ago, discussion about "vertical" map-tiling, > that is from eg the top of a tower see the ground below, belonging to another > map. > Anyone remember that, and how it was implemented? > > I think it was like the 4 other map tiles, except used in a different way. > > > Nicolas >
Hmm, I'm not sure how this could be implemented, but this reminds me of an idea I had for tiling which could do this easily and much much more. Basically, the idea I had, was making "see-through portals" of sorts. They would be objects placed on a map, and they would 'open' to another map. They would work just like exits except one could see through them (they look like what's on the tile they teleport to) and spells/monsters/etc. would also be teleported while preserving their movement. These "portals" (which need a better name), could be placed on a map however one wishes, to create ANY pattern of custom 'tiling'. It's also plausible for a Gridarta to be made to automatically adjust to coordinates of each object and insert them to fill areas easily. The more I think about this, the easier it seems to me it would be to make, and it would allow this "vertical" map-tiling as well as so much more. Alex Schultz _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

