> First, most quest-reward and artefact items are weapons. This makes Scripting, scripting. Of course need to design quests for that particular reward :)
> Third, the maximum level limit has had some critique - this might be The > Time to remove it. Just figure out a nice little formula for the required There will always be a maximum level. It can be 112, it can be 200, it can be 1000000. But there will always be a maximum :) My opinion: let's keep things as they are for level, but rebalance how you gain experience, maybe. > Fourth, the spell system needs rebalancing. First, meteor swarm and frost That's part of the whole game balance. > Fifth, at high levels, spells are useless. It's almost always easier and > more effective to simply karate chop or weapon slash everything you bump My opinion is to totally rebalance combat / spells / speed. Reduce speed, add more "strategic" elements to the game. Make it so you can actually use rune/trap writing to lure monsters, and so on. Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !]
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