> I'm sort of mixed on the idea of having random quest rewards. I'm > certainly for having more quest rewards that are not weapons. > > A problem with mixed quest rewards is this adds a definite incentive for > a player to repeat the same quest over and over again, until they get all > the random awards that quest may give. If it is a static reward, once you > do it once, probably not much point to do it again. > > And from the flip side, if you're a monk, looking for the good monk item > that quest gives out 10% of the time, it could be really frustrating to do > that quest 10 times to get that item (or more if unlikely). > > So I'd rather there be static quest items, but more variety.
I think there is a misunderstanding, at least that's not what I meant with "scripting". I meant "you can adapt the quest reward based on the player's race / class / stats / time of day through scripting". So a monk would get a good monk item, a fireborn an item a fireborn can use, and so on. Nicolas -- http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref de l'aléatoire !]
pgpzHEMhEB5GB.pgp
Description: PGP signature
_______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

