> easier (perhaps even clicking on the word). Secondarily, it would be nice
> if NPC conversation had some state - right now, for any given world, there
> will be a set response, and if you know the right word, you can get deep
> into the conversation - being able to chain same word to different
> responses based on state would also improve conversation logic.

I guess you missed the notice :)
NPCs *CAN* have dialog state, thanks to Yann's Python script. Check 
the /maps/python/CFDialog.py class, or the wiki at 
http://wiki.metalforge.net/doku.php/cfdialog


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]

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