> easier (perhaps even clicking on the word). Secondarily, it would be nice > if NPC conversation had some state - right now, for any given world, there > will be a set response, and if you know the right word, you can get deep > into the conversation - being able to chain same word to different > responses based on state would also improve conversation logic.
I guess you missed the notice :) NPCs *CAN* have dialog state, thanks to Yann's Python script. Check the /maps/python/CFDialog.py class, or the wiki at http://wiki.metalforge.net/doku.php/cfdialog Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

