> This gives another way to tune monsters. Now you can have monsters that > move really quickly, but perhaps don't attack very fast - things that are > hard to run from. And you could have other monsters that move slowly, but
One example that comes to mind is dragon breath - at the moment dragons basically have unlimited mana and dragonbreath/icestorm/poison cloud/lightning at very quick casting times at their disposal. While the flying dragons (can they really fly in dungeons?) are supposedly quite fast and not easily outrun by PCs, they might well take some time between using their breath weapons. Of course this makes dragons easier prey than currently, which is bad I think (dragons should be tough), but that could easily be fixed in some other manner. Generally, I like Mark's idea. -Juha -- Juha Jäykkä, Application specialist non-e mail: CSC, P.O. Box 405, FI-02101 Espoo, Finland phone: 09-457 2280 _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

