Kevin R. Bulgrien wrote: > In short, magic use is terrible. If you choose to play a magic-use only > player, > you are totally and completely disadvantaged. A magic-only user will die > very, > very easily, and will level very, very slowly compared to a physical combat > character.
I think most everyone knows magic is messed up in many ways - many of the top vote getters were related to magic. And certainly once melee combat is done, the spell system gets redone I also do agree that larger pictures need to be kept in mind. I personally don't think a total system perspective/design can be done. Things like that just don't generally work on a distributed system - the amount of work needed is quite large, such that one person can't do it in a timely fashion, and trying to coordinate that amongst a bunch of people, especially given the time differences, is very difficult. I'd also say that is only really required if the current system (code) was deemed completely unsuitable and thus needed to be redone from scratch. Obviously, in that case, you'd need want to try and design most of the system before writing code. I don't think crossfire is in that state. Combat needs to adjustments, as do spells. Some of those adjustments may be pretty big. But I also think that archetype changes will be a much bigger piece than code changes. My perspective is that since the code is largely sound, one can do things in smaller pieces. In this particular case, it sort of falls into a 'redo melee combat, and then balance the spells so they are comparable to melee' or 'redo spells, and then rebalance melee so it is in balance with the spells'. I don't think 'redo both spells & melee simultaneously and balance the two together at the same time' is especially doable, given resources available. Now in terms of rebalancing spells first and then combat, or combat first then spells, I'd sort of call that a tossup. I personally think it will be easier to do combat first and then balance spells to that, but may be wrong. I'm more than happy to take part in discussion on what the spell system should look like, ways to balance it, etc. I'm not particularly interested in getting into discussions about how things should be designed/discussed, etc, as most likely that is a large time sync that won't show much in the way of results. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

