Agree with you, thought most my pictures i submitted to cf where direct pixel art-> no layers :)
For the motivated ones, another possibility is to put a source .svg file. We could even have the build process convert them to png :p Inkscape is a good vectorial editor that is also crossplatform. The interrest of vectorial graphic can be limited for arch files, but can be veryuseful for icon making for clients (resizeable icons). Think about it artists :D En l'instant précis du 10/12/07 14:28, Kevin R. Bulgrien s'exprimait en ces termes: > While working on a couple new graphics (based on existing ones), I made heavy > use of layers. I could grab elements from other arch tiles, put them on a > layer (reuse), and then use layers to add unique features. > > In one case, I drew a tile from scratch, but used layers to hold particular > components of the tile so that it was easy to rework different aspects of > the tile... especially those involving curves, filters, randomness, etc. > > Putting only the .png in SVN feels like putting a pre-compiled object into > the repository... useful... but... not exactly conducive to facilitating any > type of rework. > > Does anyone else think that putting the source files into SVN is a good idea, > or just extra clutter? I realize, for example, my source files are likely > GIMP-specific, and I suppose each artist's favorite editor uses a different > format. That might be the biggest obstacle. The next, perhaps, that artists > come few and far between, so the likelihood of actual use may be very low, > > Beyond that, if it seems a good idea to various people, what file format > preferences are out there? > > Kevin > > _______________________________________________ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire